← Inside the lab

BROWSER WORKSTATION / WEBGL2

Entoptic

Patch the signal.
Keep the experiment.

Build a visual rack from typed signal devices. Inspect the image as you work, undo a change, and preserve a patch you can return to.

Actual Entoptic browser workstation with typed devices and rendered visual output

YOUR FIRST PATCH

Open a rack.
Follow the image.

  1. 01

    Open the workstation in a browser with WebGL2. Start from a preset and inspect its device chain.

  2. 02

    Change a device or add a track. Use undo and redo to compare the patch before and after your edit.

  3. 03

    Export the project. Import it again to restore the rack; an unsupported device rejects the import without replacing the active project.

RUNTIME BOUNDARY

The browser is the instrument.

Rendering uses the client GPU. Camera devices require the browser’s permission and a working camera. Browser operation does not imply parity with the desktop Digital Vision Workstation. Project edits have transactional loading and cleanup; shared shader compilation is checked separately from media-device access.