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BROWSER WORKSTATION / WEBGL2

Entoptic

# Patch the signal.
Keep the experiment.

Build a visual rack from typed signal devices. Inspect the image as you work, undo a change, and preserve a patch you can return to.

YOUR FIRST PATCH

## Open a rack.
Follow the image.

Open Entoptic ↗Download source ↓

1. 01

   Open the workstation in a browser with WebGL2. Start from a preset and inspect its device chain.

2. 02

   Change a device or add a track. Use undo and redo to compare the patch before and after your edit.

3. 03

   Export the project. Import it again to restore the rack; an unsupported device rejects the import without replacing the active project.

RUNTIME BOUNDARY

## The browser is the instrument.

Rendering uses the client GPU. Camera devices require the browser’s permission and a working camera. Browser operation does not imply parity with the desktop Digital Vision Workstation. Project edits have transactional loading and cleanup; shared shader compilation is checked separately from media-device access.